Info ︎

Projects:


1. The Office: An In-Depth Analysis of Workplace User Behavior —The New York Times

Link ︎


Year — 2019
Type — Digital
Work — Design, Motion, Illustration, Code

Collaboration/Creative direction by Tracy Ma





2. The Decameron Project —The New York Times
Magazine

Link ︎


Year – 2020
Type – Digital
Work – Design, Code

With Kate LaRue and Jacky Myint




3. Great Performers 2020 —The New York Times Magazine

Link ︎


Year – 2020
Type – Digital
Work – Design, Code

With Kate LaRue and Jacky Myint




4. The Design Report: Visualizing the 2018 AIGA Design Census

Link ︎

Featured on AIGA Eye On Design ︎


Year — 2018
Type — Digital
Work — Design, Data Visualization,
Code




5. The Best of Illustration 2019 —The New York Times

Link ︎


Year — 2019
Type — Digital
Work — Design, Code


Collaboration with Antonio De Luca




6. Sweatpants Forever —The New York Times Magazine

Link ︎


Year – 2020
Type – Digital
Work – Design, Code




7. The Culture Issue: Bad Bunny —The New York Times Magazine

Link ︎


Year – 2020
Type – Digital
Work – Design, Code



8. Looking Back at People Watching the Apollo 11 Mission
The New York Times

Link ︎


Year — 2019
Type — Digital
Work — Design, Code 


Advised by Rumsey Taylor 




9. Various Works
The New York Times

Year — 2019
Type — Digital
Work — Design, Motion, Illustration, Code


All work at The Times ︎



10. Anomie — Lunar Gala 

Year — 2019
Type — Digital, Branding
Work — Design, Motion, Code





11. Signs from God

Year — 2019
Type — Print
Work — Design




12. Abstraction Recognition

Year — 2018
Type — Print, Physical artifacts 
Work — Participatory design, Graphic design, Motion




13. Generous Feedback

Year — 2019
Type — Print, Exhibit
Work — Creative direction, Graphic design, Participatory design

Collaboration with Faith Kim, Juan Aranda, HeeSeo Chun




14. The Reddit Bible 

Year —2019
Type — Sentence embedding (InferSent), basil.js, Python
Work — Design, lots of code

 

15. Et Cetera ︎

Small sketches and things, incl. a chat room! 




Mark

Generous Feedback 

The concept for our senior exhibit was generated through a series of conversations, thoughts, and interactions. While iterating through different ideas, we realized that the heated and lively discussion that bordered on argument was itself representative of our class. Through the four years of design school, we have each developed a framework for thinking and communicating our worldview and visions, and we wanted to highlight the discourse we have as a social community—our mutual support, challenges, and respect. Generous Feedback is a visual, participatory system that reflects our time together, but is also a snarky take on design critique and design school. After all, is there a more concise, yet all-encompassing way to provide feedback than saying “something’s off”?




The visual identity highlights and acknowledges the importance of the individual while representing our class as a whole. The visual system is built on a participatory, interactive experience—each student first answered a survey regarding their design school experience, then was provided a basic poster and stickers based on their responses. They were then asked to place the stickers on the poster in whatever way they wished—the end result being 36 unique posters.

We also created large posters (24 x 36) that represented the 3 different tracks/specialties of our curriculum—communication, products, and environments design—the three unique sectors of our class. For these posters, we also created a special set of smaller stickers so that we could combine each tracks’ responses into one large data set. In addition to these posters, we created flyers that we pasted around campus (also includes special marketing stickers), a brochure that passed out for the exhibition, as as well as the greater exhibition design that included a lobby space and 2 floors of exhibition space.







Exhibition